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Views from atop the fence: neutrality in games: Sandbox 08

Neutrality is defined, and seven game mechanics are described and placed on a scale called the impartiality spectrum. For example, a capture and control mechanic in a multiplayer territory game is... more
Games (K.8.0...) | Jul 2 09

An experience of teaching for learning by observation: remote-controlled experiments on electrical circuits: Computers & Education

The framework for this study is the need to learn through observation of patterns and phenomena related to basic electrical circuits. Using a design-based research approach, the study... more
Computer Uses In Education (K.3.1) | Jul 2 09

Towards a general model of the multi-criteria workflow scheduling on the grid: Future Generation Computer Systems

Grid applications are increasingly composed of multiple components (tasks and data) rather than from monolithic applications. The dependencies between the application components are defined using... more
Scheduling (D.4.1...) | Jul 2 09

Adaptive Winograd’s matrix multiplications: ACM Transactions on Mathematical Software

Strassen’s matrix multiplication, generally used in the Winograd variant [1], is an attractive theoretical toy. Furthermore, it can be described quite easily if we ignore issues such as: the... more
Algorithm Design And Analysis (G.4...) | Jul 2 09

Diversity in an environment for accessible learning: WCCCE 09

This paper is about the steps for making Web-based learning more accessible, by allowing multiple versions of the same content, without requiring the Web page authors to maintain separate but parallel... more
Computer Uses In Education (K.3.1) | Jul 1 09

Quality management and quality practice: perspectives on their history and their future: Applied Stochastic Models in Business and Industry

This paper is fairly long--27 pages and three appendices, with numerous lengthy quotes. The style is choppy, disjointed, and uneven, and contains unnecessary detail. Nevertheless, it might be... more
History Of Computing (K.2) | Jul 1 09

On the difficulty of replicating human subjects studies in software engineering: ICSE 08

Has the time come to stop performing software engineering experiments involving human subjects, as yet another replication is reported to have failed to confirm findings?
An original... more
Software Psychology (H.1.2...) | Jul 1 09

TIMELINES: the information school phenomenon: interactions

This article chronicles the rise of iSchools--college departments devoted to information handling. The iSchools phenomenon is defined by three developments: the creation of new... more
Computer Uses In Education (K.3.1) | Jun 30 09

Computing algebraic functions with biochemical reaction networks: Artificial Life

This is a valuable and very well written contribution to our understanding of biological information processing. The authors investigate (highly idealized) abstract... more
Applications (I.6.3) | Jun 30 09

The social and communication networks of a grassroots organization in Kibera, Kenya: IWIC 09

Gryc introduces the work of a community-based organization called Shining Hope for the Community (SHOFCO). SHOFCO works to improve the lives of youth in Kibera, a Kenyan slum. He discusses... more
Social And Behavioral Sciences (J.4) | Jun 30 09

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Oracle forensics: Oracle security best practices

Database forensics is a field that has not received much research attention, partly due to the complexity of database software and a concomitant flooding of assurances regarding the security of mainstream... more
Oracle (H.2.4...) | Jul 2 09

Eclipse plug-ins

Eclipse plug-in developers of all levels are the target audience for this book. Chapters 1 to 3 provide enough tutorial material, examples, and infrastructure for the novice to gain a first development experience. These chapters provide a description of... more
Eclipse (D.2.6...) | Jul 2 09

Computing concepts with C++

The collection of texts that purport to teach C++ at the college level would fill several bookshelves. However, the set of texts that actually accomplish that goal would be considerably smaller. Furthermore, with the passage of time, gaining membership... more
C++ (D.3.2...) | Jul 2 09

Beginning iPhone development: exploring the iPhone SDK

This book is the perfect guide for people who consider participating in this phenomenon. Mark and LaMarche provide ample examples, with step-by-step instructions, explaining each and every feature. Even though the iPhone remains, by... more
Programming Environments (D.2.6) | Jul 2 09

Simulation-based engineering of complex systems

You will very rarely find a book that discusses such a broad selection of engineering themes, and presents and solves so many case studies within a simulation environment. The book is quite unique in its subject matter--simulation-based systems... more
General (K.6.0) | Jul 2 09

Too soon to tell: essays for the end of the computer revolution

Grier’s book is a quirky, thoughtful, compelling, and personal collection of short essays about the computer industry and what the technological and societal evolution that computing has engendered... more
The Computer Industry (K.1) | Jul 1 09

Probabilistic reasoning and decision making in sensory-motor systems

This collection of papers presents results from 12 different PhD theses that fall under a unifying Bayesian programming theme. The editors state in the preface what the book covers:
Research... more
Uncertainty ... Probabilistic Reas. (I.2.3...) | Jul 1 09

Transforming global information and communication markets: the political economy of innovation

This book explores the mechanics of technological innovation, market strategies, and political entrepreneurship that have propelled so many countries into a new era of marketplace... more
Economics (J.4...) | Jul 1 09

Don’t spend a dime: the path to low-cost computing

In his new book, Kelly introduces the concept of open-source software and software as a service (SaaS) in simple layman’s language. He picks over a dozen application categories, ranging from word processing to photo editing to personal finance... more
General (D.2.0) | Jul 1 09

The ethics of computer games

Less nuanced approaches to the ethics of computer games may suggest that one can ascertain the moral quality of a game purely based on its content. For example, it may be too violent; it may over sexualize... more
Ethics (K.4.1...) | Jul 1 09

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