The games your child plays online or on a mobile device can expose them to gambling-like mechanics — such as paid random items (“loot boxes”/gacha), social casino play, and skins trading/betting. Even when no cash is staked, these features mirror gambling reward structures and are associated with a higher likelihood of gambling participation and harm among young people, according to national youth surveys and the UK Government’s evidence review on loot boxes.
In public health terms, gambling is treated as a behavioral addiction. Recent surveillance shows that a measurable minority of adolescents gamble, including online: in Great Britain, roughly a quarter of 11–17-year-olds reported spending their own money on any gambling in the past year, while recent online participation remains in the low single digits; youth problem gambling is below 1%, with a small additional share “at risk” (UK Gambling Commission). Across Europe, large school surveys report that past‑year online gambling among adolescents typically sits in the single‑digit to low‑teens percent range, with higher participation among boys (WHO HBSC; ESPAD 2023).
As a parent, it’s important to be aware of the media your child interacts with. With the rise of gamification, social media, and online gaming, there’s a lot out there vying for children’s attention (Ofcom).
When children do participate in online media that mimics gambling, it can also lead to increased exposure to untrustworthy websites. For example, pop-up ads for games might entice a child to sign up and give away personal information, or the app might install malware on a device or otherwise take advantage of the young gamer. Unlicensed third‑party “skins betting” sites that let users wager in‑game items are illegal in many jurisdictions and pose particular risks to children (guidance for parents).
This guide explains the online gambling threats children encounter, what parents can do to mitigate them, and how to have meaningful conversations with children about the risks gambling poses.
How Online Gambling Has Become More Prevalent Among Children
It’s usually not labeled as “gambling,” but many popular online games for kids involve chance and rewards — just like gambling. Parents should be aware of gaming elements that mimic gambling, as well as popular influencers peddling “mystery boxes” that essentially steal kids’ (or their parents’) money. Today, creator‑led “tipster” content and affiliate promotions on social platforms can normalize betting for youth audiences, even where under‑age play is illegal (UK ASA guidance; Ontario AGCO standards; TikTok policy).
Online gaming
Online gaming motivates kids to progress in a game, often by obtaining items. To get these items, some games gamify the process in a similar way to gambling: They ask players to spend real money for the chance to acquire items that help them progress.
It’s important to note the difference between downloadable content (DLC) that asks players to pay for specific content, like additional levels or new characters, and DLC that asks for money in exchange for randomized rewards. Many games allow you to purchase content online, but randomized rewards are what mimics gambling. Some jurisdictions now require clearer odds disclosures or stronger consumer protections for these mechanics (for example, South Korea’s probability‑disclosure law and Australia’s higher age ratings for paid random items and simulated gambling: overview; classification reforms).
If your child plays games online, be aware of these elements that can lead to child and adolescent gambling. Use in‑app purchase approvals and spending limits where possible and review labels that flag “in‑game purchases” and “random items” (parent guidance).
A loot box is a game element that is like a grab bag treasure box. Gamers can purchase them and will only find out the elements inside (a weapon, for example) when they open them. Loot boxes can be traded or sold within a game for other in-game currency. Loot boxes are a gaming element that some regulators treat as gambling when items have money’s‑worth value; there are also growing consumer‑protection rules around random rewards (for example, an Austrian high‑court ruling against paid football “Ultimate Team” packs and new transparency rules in China and South Korea: case summary; China rules; Korea disclosure). In the U.S., a bill was proposed to limit youth access to paid random items — the Protecting Children From Abusive Games Act — but there is still no federal law specifically classifying loot boxes as gambling; regulators have instead targeted deceptive monetization practices (FTC refunds to Fortnite players).
Skins betting is an online gaming term that takes the form of gambling, but instead of gambling with money, gamers use “skins.” A skin is a graphic that changes the appearance of a character in a video game. For example, a skin might be a graphic that turns a plain gun into one that has unique colors and designs on it. There are third-party sites where gamers can gamble with their skins, using them as a virtual currency. To get a skin in the first place, a gamer typically has to purchase it with real money transacted within the game. Regulators warn that unlicensed skins betting is illegal and particularly risky for youth (UKGC advice).
Games that enable live chat during gameplay enable players to challenge each other within a game and make live bets. With online payment apps like PayPal and Apple Pay, it’s easy to demand a payment right after winning a game.
Kids and teens who are fans of esports competitions may find a way to bet on games. A report by VentureBeat highlighted the growth potential of esports betting; current youth surveys suggest that while online gambling participation remains a minority, it is higher among boys and linked with greater risk among frequent gamblers (ESPAD; HBSC).
Other online gaming models, like freemium games, can create addictive behaviors akin to compulsive gambling. For example, a game like Pokémon GO, which is free to sign up for, contains multiple in-app purchase options, from new outfits for a character to items that help a player progress in a game. There’s no limit to how much a gamer can spend in real money in exchange for virtual “coins” that can be used to purchase items in an online game.
Influencers on social media
In addition to the addictive elements of online gaming, social media influencers have promoted forms of gambling. Their messages are seen by kids and teens, whose trust in the influencer may lead to gambling. Regulators have tightened rules against gambling promotions with strong appeal to minors, including restrictions on athletes and influencers and requirements for robust age targeting (UK ASA; Ontario AGCO; AGA code).
For example, YouTube influencer Jake Paul posted a video for Mystery Brand that was viewed millions of times. The business, now-defunct, charged users money to purchase a digital box, which would be filled with random items, ranging from a fidget spinner to sneakers, and sent to the purchaser’s home. Vox reports users who opened the “Chanel” box, which cost $99, might receive a Chanel nail polish bottle valued at $28. Purchasers from Mystery Brand often reported prizes took several months to be received, or never came at all, and lacked tracking information.
Another YouTube influencer, RiceGum, also promoted Mystery Brand and later issued an apology video after coming under fire for promoting gambling to kids.
Similar stories are still occurring. Influencer Ridhwan Azman, a Singapore YouTuber with more than 570,000 subscribers, posted a video for mystery box site DrakeMall, which was still in operation at the time.
Online gaming is another growing area for affiliate marketers, who receive commissions based on conversions from their content. VentureBeat explains some of the vast potential for affiliate marketing in online gaming:
• Posting affiliate links in videos and descriptions
• Displaying affiliate promo codes during gaming streams
• Encouraging gamers to play games repeatedly
Affiliate marketers have the potential to earn more when they create gaming addicts for the games they’re promoting. When those games contain gambling-like elements, the risk for addictive behavior spreads.
How to Protect Kids and Monitor Internet Usage
Parents must be aware of how their children are spending their time online to prevent gambling behaviors.
“Children are growing up in a very different world to the one in which their parents did,” writes Marc Etches, CEO of GambleAware, on The Guardian. “We all share in the responsibility for preventing the harms that arise from gambling, and especially for protecting our children.”
These tips will help you protect kids and monitor how they use the web.
Use internet provider parental controls
Most home internet providers give users the capability to set parental controls. Here’s how to set parental controls with some of the most popular internet providers.
• AT&T: AT&T’s Purchase Blocker enables parents to block mobile purchases from ringtones and apps that are billed to a wireless account. You can also block certain websites and apps, and control smartphone screen time using the AT&T Secure Family app.
• Comcast/Xfinity: Use the Xfinity xFi app to set controls on websites children can visit and content that can be consumed while streaming. The Norton Security Suite filters out inappropriate content and enables monitoring of internet activity to prevent identity theft.
• Verizon: The Verizon Family Safeguards & Controls enable setting data usage limits and setting age restrictions on content. Parents can view and manage activity, schedule time restrictions, and more.
• Charter/Spectrum: You can use Spectrum’s Security Suite to set parental controls for content and set time limits for internet usage.
• Frontier: Frontier internet services enable you to set up parental controls with a Windows computer and give each Frontier account individual parental settings. Parental control capabilities include being able to set browsing time limits and control browsing content.
Install parental control software
There’s an abundance of parental control software available. Below are some popular options:
• Net Nanny: This program enables parents to monitor users’ digital habits and limit screen time. Net Nanny also filters content using artificial intelligence to protect web browsing. You can get instant reporting of online searches, see the apps your kids are using, and get real-time alerts for questionable content. Independent reviews note strong web filtering but remind that no product catches everything, especially on iOS (PCMag; Wirecutter).
• My Mobile Watchdog: A service that enables you to access your kids’ text messages, contacts, and call logs. You can also block apps and websites with the service.
• KidLogger: Parental control software that shows how long your child is using a PC computer, which apps they’re using on an Android, Windows, or Mac device, which websites were visited, and more.
• Qustodio: Allows parents to monitor kids’ activities in real time. The app works on iOS, Android, Kindle, Mac, and Windows devices. You can block inappropriate content, limit screen time, and set time limits for and block games and apps.
• Kaspersky Safe Kids: This program works on PC, Mac, and mobile devices, and enables parents to manage screen time. Parents can regulate activities, see usage reports, and customize settings. You can also block websites and manage access to games and apps.
The device your child uses may also have built-in parental controls. Talk with your smartphone provider to see what apps they recommend. Built‑in options like Apple Screen Time and Communication Safety (Apple Support) and Google Family Link (learn more) offer robust free controls.
Set usage limits
You can use a free app to control how much time kids spend on their smartphones. For example, the Google Family Link for parents app enables parents to set screen limits and manage app usage. Apple’s newest operating system also has Screen Time, Communication Safety, app limits, and other parental usage limit controls, which can be useful for iPhones and iPads.
Talk to your kids
Communicate with your children about the dangers lurking online and what to look out for. Children start using devices as young as toddler age, so have frequent conversations early on. Use a family media plan to set shared expectations and revisit them as kids grow (AAP Family Media Plan).
You can initiate conversations using external cues. If there’s a kid on TV using a smartphone, that can be a way to broach the topic, for example.
Foster an open and honest environment. Let your child or teen know you’re there to talk with them about technology use without passing judgement. Model good behavior yourself by limiting your own screen time while you’re with your kids.
How to Talk to Kids About Gambling
Have a conversation with your child so they understand what gambling is, how to identify risky behaviors, and how to avoid addictive behaviors. Here’s how to approach discussing gambling with children:
• Explain that underage gambling is illegal. Explain what gambling is and ways it might appear without being in a traditional casino-like form. Kids who are under the age of 18 can’t gamble in any form, including online, and legal ages for different products can be higher in some places.
• Tell kids not to do anything online they wouldn’t want a parent to see. Explain how parental controls and monitoring will work for your family. Be transparent about what information of your child’s you’ll be looking at.
• Discuss screen time. Go over screen time reports with your child. Ask them how they feel when they’re using a screen and when they’re not. Identify addiction warning signs.
• Ask about peer groups. Ask your child if they identify gambling behaviors among classmates and friends. Ask them how they handle those situations and explore ways to approach them.
When gambling is technically legal
Remember that while some American legislators are trying to outlaw them, some online games still have gambling-like features. Games can include paid random items with gambling-like elements that are legal to sell in many markets because of the way they’re structured. Trading in skins for gambling currency can breach gambling laws when items are staked or cashed out, and regulators warn against such sites.
Teens and kids also might get involved in fantasy sports leagues, which CNN reports aren’t considered gambling because they’re a game of skill rather than chance. Rules and age limits vary by jurisdiction.
Placing a bet among friends, like what your child could do while playing an online game in real time, is also another gambling risk.
When gambling is not legal
Online gambling laws in the United States vary by state and product, but unlicensed sites and offshore casinos remain illegal. According to the Federal Bureau of Investigation, web users are not allowed to:
• Place cyber bets on sporting events or in virtual card games with unlicensed or offshore operators
• Transfer money electronically for gambling on unlicensed platforms
• Place bets in offshore online casinos that are not authorized in your state
In the U.S., the legal gambling age and which products are permitted vary by state; many products are 21+, while some lotteries and racing may be 18+. Always check your local law and operator licensing status (overview resources: Casino.org state guide).
Where to find more information
If you have questions about gambling in your state, look on your state government’s website or contact your state legislators. FindLaw is another good resource to see gambling laws by state. You can also check the USA.gov site to see the latest gambling news.
How to Spot a Gambling Addiction
Watch out for these gambling addiction warning signs. Try to identify them early to mitigate the risks.
• Your child spends most of their free time on online gaming sites.
• Your child neglects relationships with family members and friends in order to spend time on gaming sites.
• Your child’s gaming site usage is noticeable to others, such as a sibling who brings it up to you.
• Your child has stolen money from you to spend on online gaming sites or on mystery boxes.
• Your child has sold their belongings or engaged in destructive behavior to get money to pay for gambling behaviors.
• Your child has expressed frustration with a game or mystery box, yet spent more money to redeem their loss.
• You’ve restricted online time for your child or teen’s gaming usage, and they’ve been angry with you for doing so.
In cases where a gambling addiction is taking place, you may consider rehabilitation and/or counseling for your child to overcome their addiction. Gambling behaviors at a young age may carry on into adulthood. Taking care of the problem earlier can prevent unwanted behaviors later on in life.
In Summary: How to Protect Your Child
Technology is addictive for many people, especially children. A 2023 report by Common Sense found in the U.S., 8- to 12-year-olds spend an average of about 5 hours and 33 minutes on entertainment screen media every day, while teens average about 8 hours and 39 minutes — excluding schoolwork. If your child is like most, they use their smartphone, tablet, computer, and other screen devices regularly. That potentially exposes them to gambling in many forms.
To prevent your child or teen from gambling illegally, or from participating in legal games with addictive gambling elements like loot boxes, use parental controls to set limits on screen usage. Have honest and open conversations with your children about what gambling looks like and why it can be dangerously addictive, and check in regularly with your kids about how they’re using your devices so they can use them in a healthy way.